crowds

crowds

crowds

/ Crowd Patches

Populating large-scale virtual environments for real-time applications
2008

> Crowd engine: Barbara Yersin, Jonathan Maïm

> Navigation: Julien Pettré - INRIA

> My contributions:
- co-scenario
- virtual environment: modular city-cells (with texture & color variety), obstacles, city map, etc.
- virtual humans (skinning, texturing, color variety settings)
- accessories (wigs, glasses, etc.)
- database of motions: walking with IK postures, facial expressions, etc
- integration, behavioral parameters, testing and fine-tuning of the real-time simulation (YaQ)
- demo video capture and editing

>> watch movie

crowds

crowds

crowds

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crowds

crowdscrowds

/ Unique Instances for Crowds

2007

> Crowd engine: Barbara Yersin, Jonathan Maïm

> Accessories and environment design: Renaud Krummenacher

> My contributions:
- co-scenario
- virtual humans (skinning, texturing, color variety settings)
- database of motions: walking with IK postures, facial expressions, etc
- integration, behavioral parameters, testing and fine-tuning of the real-time simulation (YaQ)
- demo video capture and editing

>> watch movie

crowds

crowds

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crowds

Color Variety applied to environment and virtual humans:
crowds

crowdscrowds

/ Misc snapshots

2006-2007

> Crowd engine: Barbara Yersin, Jonathan Maïm

>Accessories design: Renaud Krummenacher

> My contributions:
- virtual humans (skinning, texturing, color variety settings)
- virtual environments (textures & color variety settings)
- database of motions: walking with IK postures, facial expressions, etc
- integration, behavioral parameters, testing and fine-tuning of the real-time simulations (YaQ)

crowds

crowds

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crowdscrowds

/ Real-time Navigation for Crowds

2006

> Crowd engine: Barbara Yersin, Jonathan Maïm

> PathPlanning: Julien Pettré

> Color Variety: Pablo de Heras Ciechomski

> My contributions:
- virtual environments (planet8, itranarium)
- virtual humans (skinning, texturing, color variety parameters)
- integration, testing and fine-tuning of the real-time simulations (YaQ)
- demo video capture and editing

 

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Crowd engine has been used as well in several Cultural Heritage and Behavioral Animation projects.