/ Crowd Patches

Populating large-scale virtual environments for real-time applications
2008

> Crowd engine: Barbara Yersin, Jonathan Maïm

> Navigation: Julien Pettré - INRIA

> My contributions:
- co-scenario
- virtual environment: modular city-cells (with texture & color variety), obstacles, city map, etc.
- virtual humans (skinning, texturing, color variety settings)
- accessories (wigs, glasses, etc.)
- database of motions: walking with IK postures, facial expressions, etc
- integration, behavioral parameters, testing and fine-tuning of the real-time simulation (YaQ)
- demo video capture and editing