attention behavior

attention behavior

/ Attention behavior for Crowds

2008

> research: Helena Grillon

> crowd engine: Barbara Yersin, Jonathan Maïm

> My contributions:
- virtual environment
- lighting + target + rendering the 'Parameters Illustration' sequences
- integration, testing the real-time simulation (YaQ)
- demo video capture and editing

>> watch movie

 

attention behavior

attention behavior

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phobia

phobia

phobia

/ Phobia

Treating Social Phobia with VR
2001-2006

> VR research: Bruno Herbelin, Helena Grillon

> medical expert: Françoise Riquier

> My contributions:
- some virtual environments (office & bar scenes)
- some virtual humans (mesh + deformations + pickMap)
- various scenarii
- animations specific to the desired exposure (sitting idle, listening, inattentive, small facial expressions, etc.)
- integration, testing, fine-tuning the real-time simulation (VHD++)

>> watch movie

 

phobia

phobia

phobia