vhuman
LOD0
Highest level-of-details = 5'000 triangles
vhuman
LOD1
Mid level-of-details = 1'000 triangles
vhuman
LOD2
Lowest level-of-details = 100 triangles
 

/ Mesh design

> levels of detail for real-time crowds

vhumanvhuman

/ skeleton + skinning

vhuman

vhuman

 

/ Texturing

 

 

 

 

 

vhuman
wrinkles (normalMap)

vhuman