![]() LOD0 Highest level-of-details = 5'000 triangles |
![]() LOD1 Mid level-of-details = 1'000 triangles |
![]() LOD2 Lowest level-of-details = 100 triangles |
/ Mesh design > levels of detail for real-time crowds |
|
/ skeleton + skinning
|
|
/ Texturing
|
![]() |







