best wishes 2016 - from mirouille

/ Zolfetto

> personal project
3d modeling, texturing, skinning, animation, rendering, etc.

2015 - ongoing project

>> more on this project

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/ mosketch -
3D character animation using sketching
& generic IK

> IIG-EPFL in collaboration with Moka Studio Work in progress

My contributions:
- 3D animation expertise: testing, bug-reports, comparisons and evaluations
- promotional videos and tutorials : scenarios, animatins, video capture, editing, titling, voice-over sync
- draft interaction and interface design (1st version)


mosketch combines advanced sketching techniques with a generic and flexible inverse kinematics solver to provide artists with new means to rapidly and easily create stunning 3D character animation.

2014-2016

>> more infos www.mosketch.com
 

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vhuman

/ Facial Animation: talking

> Simple Bones/Skinning method
- reduced number of bones (usable with real-time crowds)
- same animations can be played on different characters without retargetting

>> watch movie: talking character

vhuman

vhumanvhuman

/ Facial Animation: emotions

Facial animation added to mocap body motions.

> Mocap performer: Olivier Renault.
Project: Cyber Emotions

>> watch movie: emotions
 
 
vhuman

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vhuman

/ Body animation

Keyframe animations
providing large databases animations for crowd simulations (idle movements, emotions, audience behavior, etc.)

>> watch movie: samples of idle animations

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mocap

/ Mocap

Mocap retargetting (MotionBuilder)